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Released
1995 · TV SERIES

Freakazoid!

First aired
1995
Seasons
2 seasons
AnimationComedy
Streaming on
  • Paramount+

Freakazoid is a superhero known for his manic and insane demeanor, who engages in battles against a variety of super villains.

Seasons & Episodes

  1. 1.01Five Day Forecast / Dance of Doom / Hand ManSep 9, 1995Rate

    Freakazoid hosts a weather segment, saves a hostage situation at a high school dance, and deals with the departure of his sidekick due to marriage.

  2. 1.02Candle Jack / Toby Danger in Doomsday Bet / The LobeSep 16, 1995Rate

    Freakazoid saves a group of campers from a monster and barely avoids undergoing a lobotomy, while Toby Danger takes on the challenge of stopping the villainous Dr. Sin.

  3. 1.03Mo-Ron / The Sewer Rescue / The Big Question / The Legends Who LunchSep 23, 1995Rate

    A forgetful alien struggles to remember a crucial message for humanity, while Lord Bravery's debut as a superhero leads to unintended consequences. Meanwhile, a group of aliens orbit Earth in search of the universe's ultimate answer, and retired superheroes enjoy a meal while reminiscing about their past triumphs.

  4. 1.04And Fan Boy Is His Name / Lawn Gnomes Chapter IV: Fun in the Sun / Freak's French LessonSep 30, 1995Rate

    A chubby teenager named Fanboy attempts to join Freakazoid as his sidekick in the first segment. The second segment follows four gnomes who, after playing pranks on vikings, are cursed to be stone by day and helpful to humans by night. In the final segment, Freakazoid teaches French to the audience.

  5. 1.05Foamy the Freakadog / Office Visit / Ode to Leonard Nimoy / Emergency Broadcast System / Cönversational NörwegianOct 7, 1995Rate

    Freak is joined by a wild, dog-like companion, while Lord Bravery confronts officials about the legitimacy of his title. Meanwhile, Fan Boy expresses his excitement over seeking an autograph from Spock, and Freak takes on the challenge of teaching Norwegian.

  6. 1.06The Chip: Part 1Nov 4, 1995Rate

    Jack Valenti narrates the origin of Freakazoid's powers, while also teasing an upcoming encounter between a man and a bear.

  7. 1.07The Chip: Part 2 / Freakazoid is HistoryNov 11, 1995Rate

    The episode serves as the final part of the story exploring Freak's beginnings, as he is pulled through a vortex into a journey through time.

  8. 1.08Hot Rods from Heck / A Time for EvilNov 18, 1995Rate

    A mysterious figure disrupts a scheme involving autonomous vehicles designed to steal nuclear weapons, while another character embarks on a mission to track down criminals.

  9. 1.09Relax-O-Vision / Fatman and Boy Blubber / Limbo Lock-Up / Terror PalaceNov 25, 1995Rate

    To reduce the intensity of a violent cartoon, the network introduces "Relax-o-Vision," which overlays serene images over aggressive scenes. Initially accepting the changes, Freakzoid eventually confronts the censors to reclaim control of his show.

  10. 1.10In Arm's Way / The CloudDec 16, 1995Rate

    Freak embarks on a Christmas shopping trip while investigating a strange cloud that appears to be causing people to behave zombie-like.

  11. 1.11Next Time, Phone Ahead / NerdatorFeb 3, 1996Rate

    The episode is abruptly cut short as the writers decide to air more *Animaniacs* reruns instead of completing the story. Steven Spielberg intervenes to restore the cartoon's original vision, leading Dexter Douglas to encounter a lost alien named Mo-Ron. After helping Mo-Ron contact his home planet, Dexter faces an unexpected problem: the call comes with enormous long-distance charges.

  12. 1.12House of Freakazoid / Sewer or LaterFeb 10, 1996Rate

    Freak attempts to save a werewolf from a magical curse while also pursuing a gang of jewel thieves through the sewers, led by the enigmatic Cobra Queen.

  13. 1.13The Wrath of GuitierrezFeb 17, 1996Rate

    Armondo Guitierrez, the creator of the microchip that transformed Dexter Douglas into Freakazoid, escapes into cyberspace using a special internet sequence and begins causing trouble. Freakazoid enters cyberspace to confront a new version of Guitierrez and must navigate the game "Amazing Castles" within one hour to find a key and prevent his own deletion.

  1. 2.01Dexter's DateSep 7, 1996Rate

    Steff and Dexter's first date is disrupted when The Lobe launches a scheme to undermine the television industry.

  2. 2.02The FreakazoidSep 14, 1996Rate

    Freak is bound by the Superhero Code Book to grant any request made to him on his birthday, leading to complications when a villain asks for his help to carry out a sinister plan without interference.

  3. 2.03Mission: FreakazoidSep 28, 1996Rate

    Freak and his companions journey to a highly controlled police state in an effort to save one of their own.

  4. 2.04Virtual FreakNov 2, 1996Rate

    Freak and Cosgrove find themselves transported into a virtual reality game called Virtual Tussle, where they must navigate its challenges and rules while dealing with the consequences of being trapped inside.

  5. 2.05Hero BoyNov 9, 1996Rate

    Guitierrez reappears carrying a powerful device capable of destroying the entire planet.

  6. 2.06A Matter of LoveNov 16, 1996Rate

    Cosgrove becomes increasingly overwhelmed as his girlfriend demands more of his time and exhibits increasingly volatile and intimidating behavior.

  7. 2.07StatuesqueNov 29, 1996Rate

    Freak investigates the individual responsible for transforming Steff into a stone-like figure.

  8. 2.08Island of Dr. MysticoFeb 7, 1997Rate

    An evil scientist sabotages Freak's plane in an attempt to capture him for experiments involving crossbreeding with orangutans.

  9. 2.09Two Against FreakFeb 14, 1997Rate

    Freak's efforts to master telekinesis drain his energy, compromising his ability to properly protect the Diamond Hat of the Czars.

  10. 2.10Freak-a-Panel / Tomb of InvisiboMay 31, 1997Rate

    Freakazoid attends a sci-fi convention in search of Cave Guy, but with everyone dressed in costumes, he struggles to identify the real person he's looking for and escape.

  11. 2.11NormadeusJun 1, 1997Rate

    The Lobe captures Norm Abram, a well-known PBS carpenter, to construct a wooden contraption designed to kill Freak.

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