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Released
1986 · TV SERIES

SilverHawks

A high‑tech squad of winged heroes battles the ruthless space tyrant Mon*Star to stop his galaxy‑wide conquest and keep the cosmos safe.

Released
1986
Seasons
1 season
AnimationAction & AdventureSci-Fi & Fantasy

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*SilverHawks* is an American animated television series developed by Rankin/Bass Productions and distributed by Lorimar-Telepictures in 1986. The animation was provided by Japanese studio Pacific Animation Corporation. In total, 65 episodes were made. It was created as a space-bound equivalent of their previous series, *ThunderCats*. As was the case with *ThunderCats*, there was also a *SilverHawks* comic book series published by then-Marvel Comics imprint Star Comics. Currently, Warner Bros. owns the rights to the series.

Seasons & Episodes

Season 165 episodes · premiered Sep 8, 1986

  1. 1.01The Origin StorySep 8, 1986Rate

    An intergalactic criminal, after escaping prison and being transformed into an android, threatens Earth, prompting the deployment of the bio-mechanical superhero team, the SilverHawks, to confront him and his forces.

  2. 1.02Journey To LimboSep 9, 1986Rate

    The SilverHawks venture into the mysterious realm of Limbo, where they confront an android monster and drive it back to its lair.

  3. 1.03The Planet EaterSep 10, 1986Rate

    The SilverHawks confront a dangerous new threat when their enemies deploy a massive, ship-consuming weapon known as the Sky Chomper. The team must find a way to stop it before it destroys their fleet.

  4. 1.04Save The SunSep 11, 1986Rate

    The SilverHawks plan a counteroffensive as the mob takes control of Limbo's artificial sun, threatening the region's stability.

  5. 1.05Stop TimestopperSep 12, 1986Rate

    A young boy who possesses the ability to stop time becomes the target of a mob seeking to recruit him for their rebellion.

  6. 1.06DarkbirdSep 15, 1986Rate

    A masked bandit resembling Quicksilver commits a daring robbery at Limbo bank, sparking confusion and concern among the staff and customers.

  7. 1.07The BackroomSep 16, 1986Rate

    The StarHawks investigate a powerful mob-created machine capable of annihilating all planets in the Limbo Galaxy.

  8. 1.08The Threat of DrittSep 17, 1986Rate

    The SilverHawks must safeguard an alien diplomat from a criminal organization seeking to sabotage a peace agreement.

  9. 1.09Sky-ShadowSep 18, 1986Rate

    An alien crime lord commands his underlings to capture Tally-Hawk in order to use his technology in the development of a new weapon.

  10. 1.10Magnetic AttractionSep 19, 1986Rate

    While transporting a prisoner to a remote penal colony, Steelheart encounters unexpected opposition from a powerful enemy.

  11. 1.11Gold ShieldSep 22, 1986Rate

    Timestopper and Buzz-saw steal a Disintegrator Cannon from Bedlama, forcing the SilverHawks into a desperate battle. With Mon-Star using the weapon to attack Hawk Haven, the team must construct a Golden Shield—the only material resistant to the cannon—and confront Mon-Star and his forces.

  12. 1.12Zero The Memory ThiefSep 23, 1986Rate

    Commander Stargazer is the only one aware of the mob's plan to destroy Earth with a Mega Missile, while the SilverHawks are preoccupied. Zero the Memory Thief, however, has his own agenda involving Stargazer. The SilverHawks must unite to prevent this new threat.

  13. 1.13The Milk RunSep 24, 1986Rate

    Melodia is captured by the SliverHawks, but Hardware uses a pinball beam to free her, inadvertently trapping Commander Stargazer within Hawk Haven.

  14. 1.14The Hardware Trap (1)Sep 25, 1986Rate

    Mon-Star rushes to rescue Hardware after he is captured and imprisoned by Quicksilver, using the high-speed Sky-Runner to confront his rival.

  15. 1.15The Hardware Trap (2)Sep 26, 1986Rate

    In this episode, the main characters face unexpected challenges that test their relationships and force them to make difficult decisions. As tensions rise, secrets begin to surface, altering the dynamics within the group. Key events set the stage for future conflicts and character development.

  16. 1.16Race Against TimeSep 29, 1986Rate

    Mon-Star orchestrates "The Great Meteor Race" as part of a scheme to destroy Hawk Haven, sending Hardware and Timestopper to rescue the imprisoned Pokerface to serve as the race's referee. The Silverhawks must find a way to stop the event before their home is destroyed.

  17. 1.17Operation Big FreezeSep 30, 1986Rate

    Mon-Star commands Windhammer and Hardware to freeze the entire Limbo galaxy in an attempt to seize control, forcing the Silverhawks to confront the advancing cold front before it's too late.

  18. 1.18The Ghost ShipOct 1, 1986Rate

    Lieutenant Quicksilver investigates a mysterious ghost ship, unaware that it is part of Hardware's scheme to infiltrate Hawk Haven and destroy the SilverHawks.

  19. 1.19The Great Galaxy RaceOct 2, 1986Rate

    The SilverHawks face a high-stakes space race through the treacherous Galaxy of Limbo, orchestrated by the cunning Mon-Star. While the team adheres to fair play and strategy, their opponents resort to underhanded tactics to gain an advantage.

  20. 1.20FantascreenOct 3, 1986Rate

    Hardware uses a fantascreen and molecular lures to trap Steelwill, turning him into a zombie and sending him after the Silverhawks. As the team is drawn into the trap to rescue him, only Steelheart remains outside, facing the challenge of breaking the spell before it's too late.

  21. 1.21Hotwing Hits LimboOct 6, 1986Rate

    Mon-Star captures the SilverHawks individually and imprisons them. Earth sends reinforcements in the form of Hotwing, a former magician and squad commander. With the help of Zeek the Beek and Seymour, a cab driver, Hotwing infiltrates Mon-Star's fortress and rescues the captured SilverHawks.

  22. 1.22The Bounty HunterOct 7, 1986Rate

    Stargazer is forced to confront The Bounty Hunter, a powerful foe released by Mon-Star, in order to rescue Steelwill, Steelheart, and the Copper Kidd. With only Quicksilver and Bluegrass as allies, Stargazer must find a way to defeat an enemy who derives strength from energy.

  23. 1.23Zeek's FumbleOct 8, 1986Rate

    Seymour and Zeek the Beak are pursued through Limbo by the mob after coming into possession of a microfilm containing all of SilverHawk's secrets. During the chase, Buzz-Saw and the Shredator destroy Seymour's taxi, while Zeek finds himself trapped at the Sini'star Diner.

  24. 1.24The Fighting HawksOct 9, 1986Rate

    The mob reprograms Automata's machines to create powerful duplicates of Sky-Shadow, prompting the twins to urgently develop a defense in the form of the Fighting Hawks.

  25. 1.25The Renegade HeroOct 10, 1986Rate

    The Mob seizes control of the planet Bedlama, capturing Governor Xandor and installing the villainous Mo-Lec-U-Lar in his place, while equipping the planet with powerful military weapons. The Silverhawks must find a way to rescue the governor and liberate Bedlama from Mob rule before the threat spreads across the galaxy of Limbo.

  26. 1.26One on OneOct 13, 1986Rate

    The Mob creates clones of the Silverhawks in a new effort to defeat them.

  27. 1.27No More Mr. Nice GuyOct 14, 1986Rate

    Yess-Man enters the Transformation Chamber to assist Mon-Star, but the Moonstar of Limbo negatively affects him, causing him to attempt to seize control of the Mob. Mon-Star defeats rival bandits and, with help from Timestopper, confronts Yess-Man to restore order.

  28. 1.28Music of the SpheresOct 15, 1986Rate

    As Halley's Comet travels through Limbo, Bluegrass attempts to use its path to attack Brimstar and defeat the Mob, but Melodia diverts the comet toward Bedlama instead. The Silverhawks must act quickly to prevent disaster and stop the Mob's plans.

  29. 1.29Limbo Gold RushOct 16, 1986Rate

    The Three Outlaws from Fence seize a prospector's mining claim, but Melodia intervenes on behalf of Mon-Star, taking control for them. Bluegrass attempts to go undercover but is betrayed and thrown into a mine shaft by Melodia. With Bluegrass in danger, Sideman must rally the rest of the Silverhawks to rescue him and restore the claim to its rightful owner.

  30. 1.30Countdown to ZeroOct 17, 1986Rate

    The computer Monotone malfunctions, prompting the Copper Kid to investigate and repair her. He is attacked by Mo-Lec-U-Lar and Zero the Memory Thief, who aim to drain Monotone's memory under orders from Mon-Star to seize control of Automata. The Kid sends his space racer to seek help as Hotwing arrives to assist in the battle.

  31. 1.31Amber AmplifierOct 20, 1986Rate

    Hardware and Mo-Lec-U-Lar steal the Amber Amplifier, the power source of the Artificial Suns, in an effort to defeat the Silverhawks. The Silverhawks must work to recover the Amplifier and prevent its use as a weapon.

  32. 1.32The Saviour StoneOct 21, 1986Rate

    The Mob, tipped off by informer Grod, robs a mail ship of Limbo, believing a rock aboard is valuable. After Hardware determines the rock is worthless, Mon-Star discards it and Grod into space. Later, they learn from Mo-Lec-U-Lar that the rock is crucial for saving Earth from disaster.

  33. 1.33SmileyOct 22, 1986Rate

    In this episode, the main characters face unexpected challenges as they navigate a complex situation that tests their relationships and decisions. A mysterious event unfolds, drawing them into a deeper mystery that impacts their lives. As tensions rise, they must work together to uncover the truth and find a way forward.

  34. 1.34GotbucksOct 23, 1986Rate

    Lord Cash appoints Gotbucks as the new security chief for Dolar. When Gotbucks is kidnapped by the Mob in a plot to steal all of Limbo's money, the Silverhawks must intervene to rescue him and stop the heist.

  35. 1.35Melodia's Siren SongOct 24, 1986Rate

    In this episode, the main characters face unexpected challenges that test their relationships and resolve. As tensions rise, they must navigate difficult decisions that could alter their paths. Key events unfold that set the stage for future developments in the series.

  36. 1.36Tally-Hawk ReturnsOct 27, 1986Rate

    The Mob attempts to sabotage the Silverhawks by stealing Tally-Hawk's controller from Quicksilver, setting the stage for a new conflict.

  37. 1.37UndercoverOct 28, 1986Rate

    In this episode, the main characters face unexpected challenges that test their relationships and resolve. As tensions rise, they must navigate personal conflicts while working toward a common goal. Key events set the stage for future developments in the series.

  38. 1.38Eye of InfinityOct 29, 1986Rate

    In this episode, the main characters face unexpected challenges that test their relationships and force them to make difficult decisions. As tensions rise, secrets begin to surface, altering the dynamics within the group. Meanwhile, a new character's arrival adds an unexpected twist to the unfolding events.

  39. 1.39A Piece of the ActionOct 30, 1986Rate

    Mon-Star tries to extort information from the crew by threatening to destroy the ship unless his demands are met. As tensions rise, the crew must find a way to outwit him while maintaining control of the vessel.

  40. 1.40FlashbackOct 31, 1986Rate

    A Silverhawk warrior from the future, known as Flashback, travels through time to stop the destruction of his team by a powerful criminal organization.

  41. 1.41Super BirdsNov 3, 1986Rate

    The Mob constructs a massive weapon called Sky-Shadow to combat the Silverhawks, but their plan is thwarted when Professor Power deploys a giant Tally Hawk powered by the Amber Amplifier.

  42. 1.42The Blue DoorNov 4, 1986Rate

    Mo-Lec-U-Lar impersonates Mon-Star and incites the mob to attack Dolar, while the real Mon-Star and Hardware devise a plan to destroy Commander Stargazer by targeting the Power Room at Hawk Haven.

  43. 1.43The Star of BedlamaNov 5, 1986Rate

    In this episode, the main characters face unexpected challenges that test their relationships and force them to make difficult decisions. As tensions rise, secrets begin to surface, altering the dynamics within the group. A critical event sets the stage for future conflicts and personal growth.

  44. 1.44The IllusionistNov 6, 1986Rate

    Mon-Star enchants Hotwing with the power of the Lightstar, manipulating him to turn against the Silverhawks.

  45. 1.45The Bounty Hunter ReturnsNov 7, 1986Rate

    The Bounty Hunter breaks free from the Penal Planet and sets out for revenge against the Silverhawks. With the team in danger, Hotwing takes the lead in protecting them from the vengeful bounty hunter.

  46. 1.46The ChaseNov 10, 1986Rate

    Lord Cash gives the Silverhawks a valuable vault key to protect. Mo-Lec-U-Lar tries to steal it by leading Steelwill on a series of distractions through Limbo, but Steelwill outsmarts him using a clever disguise to reclaim the key.

  47. 1.47SwitchNov 11, 1986Rate

    Quicksilver, Bluegrass, and the Steel Twins experience a moral reversal after encountering a space cyclone, leading them to turn evil and rob Dolar before landing on the Penal Planet. As the cyclone's effects fade, they must be rescued by the Copper Kid to prevent the Mob from destroying Hawk Haven and restore their honor.

  48. 1.48Junkyard DogNov 12, 1986Rate

    In this episode, the characters face unexpected challenges that test their relationships and force them to make difficult decisions. As tensions rise, secrets begin to surface, altering the dynamics within the group. Key events set the stage for future conflicts and character development.

  49. 1.49Window in TimeNov 13, 1986Rate

    Hardware accidentally discovers a temporal window and travels back to before the Silverhawks' departure for Limbo. Flashback pursues him, attempting to prevent him from sabotaging the Mirage and altering the team's fate.

  50. 1.50Gangwar (1)Nov 14, 1986Rate

    In this episode, the main characters face unexpected challenges as they navigate personal conflicts and external pressures, leading to pivotal decisions that impact their relationships and future directions.

  51. 1.51Gangwar (2)Nov 17, 1986Rate

    In this episode, the main characters face unexpected challenges that test their relationships and force them to make difficult decisions. As tensions rise, secrets begin to surface, altering the dynamics within the group. The episode ends with a major twist that sets up future conflicts.

  52. 1.52Sneak Attack (1)Nov 18, 1986Rate

    In this episode, the main characters confront unexpected challenges that test their relationships and force them to make difficult decisions. As tensions rise, secrets begin to surface, altering the dynamics within the group. The episode ends with a major development that sets the stage for future conflicts.

  53. 1.53Sneak Attack (2)Nov 19, 1986Rate

    In this episode, the main characters face unexpected challenges that test their relationships and force them to make difficult decisions. As tensions rise, secrets begin to surface, complicating their efforts to move forward. Meanwhile, a new character arrives, bringing both support and disruption to the group dynamic.

  54. 1.54Moon*StarNov 20, 1986Rate

    To stop Mon-Star from acquiring a piece of the Moonstar, Flashback and his hawk Backlash travel through time to prevent Pokerface from giving it to him. When Mon-Star becomes supercharged, they return to the past once more, this time joined by the Copper Kid to confront him.

  55. 1.55Diamond Stick-PinNov 21, 1986Rate

    Zeek and Seymour argue, leading to Zeek being hired by Hardware as the Mob's limo driver. Unbeknownst to Zeek, Hardware gives him a diamond stick pin bomb with the intention of using him to sabotage the Silverhawks.

  56. 1.56BurnoutNov 24, 1986Rate

    In this episode, the main characters face unexpected challenges as they navigate a complex situation that tests their relationships and resolve. As tensions rise, they must make difficult decisions that could change the course of their lives. Key alliances are tested, and new information comes to light that shifts the dynamics between the characters.

  57. 1.57Battle CruiserNov 25, 1986Rate

    The Mob steals weapons from Silverhawks' vehicles to prepare a battle cruiser for a takeover of Earth's criminal underworld. New Silverhawks team members Condor and Moonstryker must intervene to stop the plan.

  58. 1.58Small WorldNov 26, 1986Rate

    Hardware attempts to modify Automata by shrinking it beyond the Light Year Limit in order to alter its function and fulfill the Mob's demand for vast amounts of money. Hotwing, Flashback, Condor, and Moonstryker must intervene to prevent the plan from succeeding.

  59. 1.59Match-UpNov 27, 1986Rate

    In this episode, the main characters face unexpected challenges that test their relationships and force them to make difficult decisions. As tensions rise, secrets begin to surface, altering the dynamics within the group. Meanwhile, a mysterious new character arrives, adding an element of uncertainty to the unfolding story.

  60. 1.60Stargazer's RefitNov 28, 1986Rate

    Mon-Star commands Mo-Lec-U-Lar to attack Commander Stargazer using Meltdown Disks. Stargazer sustains an arm injury during the assault and is sent back to Earth for repairs and upgrades.

  61. 1.61The Invisible DestroyerDec 1, 1986Rate

    Hardware constructs an invisible Laser Satellite in Limbo's artificial sun, but during a test, Copper Kid crash-lands on Brimstar and is captured and placed inside the satellite, where the Mob intends to erase him from their minds. The Mob plans to use the satellite to conquer Bedlama, prompting Moonstryker and Flashback to attempt rescuing Copper Kid and destroying the weapon.

  62. 1.62The Harder They FallDec 2, 1986Rate

    Hardware attempts to rebuild the massive Sky Shadow and use it to stage the largest jailbreak and mob recruitment in Limbo's history. Flashback and Hotwing must stop them using a giant Tallyhawk.

  63. 1.63Uncle RattlerDec 3, 1986Rate

    The Rattler, a former foe of Condor and the uncle of Yess-Man, steals from the mob by robbing a Silverhawks payroll shipment, prompting Mon-Star to pursue him while Condor and Moonstryker try to capture him.

  64. 1.64Zeek's PowerDec 4, 1986Rate

    Zeek uses an orb that was sent from Earth to recharge powers, but instead takes Hotwing's abilities for himself.

  65. 1.65AirshowDec 5, 1986Rate

    A mob boss plots to sabotage the SilverHawks' airshow by sending Mo-Lec-U-Lar to impersonate the Maraj.

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