Stargate Atlantis
When Dr. Elizabeth Weir and Major John Sheppard lead an elite team into the lost Ancient city of Atlantis, they must unlock its secrets while battling the predatory Wraith who view them as prime prey.
Following the discovery of the Ancients' city of Atlantis in the Pegasus Galaxy by Stargate Command, Dr. Elizabeth Weir and Major Sheppard lead a scientific expedition to the ancient, abandoned city. Upon arrival, the team finds itself unable to establish communication with Earth, and their explorations inadvertently awaken the Ancients' deadly enemies, the Wraith, who now see them as potential prey. With the assistance of local allies such as Teyla Emmagan, the Atlantis team works to uncover the city's secrets while engaging in a war for survival against the Wraith.
Seasons & Episodes
- 1.01Rising (1)Jul 15, 2004Rate

A newly assembled Stargate team travels to a distant galaxy and uncovers a legendary lost city, only to encounter a formidable and deadly adversary.
- 1.02Rising (2)Jul 15, 2004Rate

Sheppard suggests a rescue mission to Weir in an effort to save Colonel Sumner, Teyla, and others who have been captured by the Wraith.
- 1.03Hide and SeekJul 23, 2004Rate

The Atlantis team encounters a crisis when an alien presence is detected within the city, endangering the base. A scientific experiment conducted by McKay using alien technology leads to unforeseen complications.
- 1.04Thirty Eight MinutesJul 30, 2004Rate

The team encounters life-threatening danger when their Puddle Jumper becomes stuck in the Stargate, leaving them stranded in a dangerous situation.
- 1.05SuspicionAug 6, 2004Rate

The team becomes suspicious that one of their Athosian allies may be a spy following several encounters with the Wraith that raise concerns about potential betrayal.
- 1.06Childhood's EndAug 13, 2004Rate

Sheppard and his team travel to a planet where the inhabitants are all under the age of 25, a result of a cultural practice in which individuals voluntarily end their lives to prevent the Wraith from gaining strength.
- 1.07Poisoning the WellAug 20, 2004Rate

A team discovers a planet where the inhabitants are on the verge of making a breakthrough that could make them immune to Wraith attacks.
- 1.08UndergroundAug 27, 2004Rate

A mission aimed at establishing trade with the Genii takes a troubling turn as the team discovers hidden agendas behind the aliens' gestures of friendship.
- 1.09HomeSep 10, 2004Rate

Dr. McKay devises a method to harness energy from the atmosphere of an alien planet in order to power a return to Earth, though the team remains uncertain about whether they will be able to return to Atlantis.
- 1.10The Storm (1)Sep 17, 2004Rate

A severe storm forces the evacuation of Atlantis, but the city is soon seized by the team's latest adversary.
- 1.11The Eye (2)Nov 8, 2004Rate

Major Sheppard engages in a high-stakes confrontation with renegade soldiers who have taken over Atlantis and captured Dr. Weir and Dr. McKay.
- 1.12The Defiant OneNov 15, 2004Rate

Sheppard's team investigates a downed Wraith spacecraft but becomes trapped on the planet after encountering a surviving Wraith.
- 1.13Hot ZoneNov 22, 2004Rate

A deadly virus spreads through Atlantis, infecting nearly a third of its population, causing hallucinations and often leading to death, prompting the city to go into lockdown.
- 1.14SanctuaryNov 29, 2004Rate

A team discovers an idyllic planet that could serve as a safe haven for those escaping the Wraith, but they face opposition from the native population who believe their deity will not allow it.
- 1.15Before I SleepDec 6, 2004Rate

A woman is found in a state of suspended animation within Atlantis, and the team is surprised to recognize her as Dr. Weir, who reveals that she traveled back in time 10,000 years.
- 1.16The BrotherhoodJan 3, 2005Rate

A valuable Zero Point Module is believed to be hidden on the planet Dagan, prompting the team to launch a search mission. However, their new allies may have ulterior motives, complicating the operation.
- 1.17Letters From PegasusJan 10, 2005Rate

During a rare communication window, members of the Atlantis expedition take the opportunity to record personal video messages for their family and friends on Earth.
- 1.18The GiftJan 17, 2005Rate

Teyla has disturbing nightmares that lead her to recall a past encounter in which she and her father were captured by the Wraith and subjected to unsettling experiments.
- 1.19The Siege (1)Jan 24, 2005Rate

As Wraith hive ships approach Atlantis, the team searches for an escape and a way to destroy the city, with McKay leading an effort to activate the Ancients' orbital weapons platform.
- 1.20The Siege (2)Jan 31, 2005Rate
As the situation worsens, Colonel Everett unexpectedly arrives from Earth, determined to maintain the city's defenses until a new ship can deliver a ZPM.
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