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Released
1967 · TV SERIES

The Prisoner

Released
1967
Status
released
Seasons
1 season
DramaSci-Fi & FantasyMystery
Streaming on
  • The Criterion Channel

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The Criterion Channel has announced its August lineup, which includes the full 17-episode run of Patrick McGoohan's 1960s British TV series *The Prisoner*. The series is noted for its surrealism, spy elements, and experimental structure. The announcement highlights the show as a standout addition for cinephiles. Other titles featuring Harry Dean Stanton and Jonathan Demme are also set to join the platform. The inclusion of *The Prisoner* marks a significant moment for the series, which has gained a cult following over the years.

Seasons & Episodes

Season 117 episodes · premiered Sep 29, 1967

  1. 1.01ArrivalSep 29, 1967Rate

    A former secret agent, having recently resigned, awakens in an enigmatic and surreal prison called The Village, from which escape seems nearly impossible.

  2. 1.02The Chimes of Big BenOct 6, 1967Rate

    A new Number 8, Nadia, arrives in The Village, and she joins forces with Number 6 to devise a plan to escape.

  3. 1.03A., B. and C.Oct 13, 1967Rate

    Number 2 suspects that Number 6 resigned in order to betray the organization and uses dream manipulation to identify which of three potential allies Number 6 may have been in contact with.

  4. 1.04Free for AllOct 20, 1967Rate

    Number 6 enters the political arena by challenging for the position of Number 2, setting off a tense and strategic campaign within the controlled society of the Village.

  5. 1.05The Schizoid ManOct 27, 1967Rate

    Number Six is reprogrammed with a new identity as Number Twelve and is tasked by Number Two to impersonate the original Number Six. However, the current Number Six behaves more like the original Number Twelve than he does.

  6. 1.06The GeneralNov 3, 1967Rate

    The Village becomes fascinated with a rapid learning technique, but Number 6 suspects Number 2 is using it to manipulate and control the population.

  7. 1.07Many Happy ReturnsNov 10, 1967Rate

    Number 6 discovers the Village empty and abandoned, prompting confusion and concern over what has become of its inhabitants.

  8. 1.08Dance of the DeadNov 17, 1967Rate

    Number 6 discovers a corpse with a radio on the beach and attempts to use it to signal for rescue after returning the body to the ocean.

  9. 1.09CheckmateNov 24, 1967Rate

    Number 6 devises a new escape strategy from the Village, inspired by observing a life-sized chess game where people represent the pieces. With the help of fellow prisoners, he begins to put his plan into motion.

  10. 1.10Hammer into AnvilDec 1, 1967Rate

    Number 6 seeks vengeance against a cruel Number 2 following his role in the death of another villager.

  11. 1.11It's Your FuneralDec 8, 1967Rate

    Number Six learns of a plan to assassinate Number Two, only to discover that the new Number Two is the one orchestrating the attack against the outgoing leader.

  12. 1.12A Change of MindDec 15, 1967Rate

    Number 6 is involved in a fight and is subsequently declared "unmutual," leading to a process designed to erase his identity and reprogram him into conformity.

  13. 1.13Do Not Forsake Me, Oh My DarlingDec 22, 1967Rate

    Number 6 awakens in a new body, believing himself to still be in London, and struggles to prove his identity to his colleagues. Unable to gain their trust, he travels to Austria in search of the only person who might help him—someone that Number 2 has deliberately directed him to find.

  14. 1.14Living in HarmonyDec 29, 1967Rate

    Number 6 is transported to a surreal Wild West setting where his captivity takes on new and unexpected forms.

  15. 1.15The Girl Who Was DeathJan 19, 1968Rate

    Number 6 returns to London to pursue a rogue scientist who is shielded by his dangerous, violent daughter.

  16. 1.16Once Upon a TimeJan 26, 1968Rate

    After previous methods to subdue Number 6 have failed, Number 2 proposes a deadly game of survival between them.

  17. 1.17Fall OutFeb 2, 1968Rate

    Number 6 observes the trials of Numbers 2 and 48 and meets with the President of the Assembly, then takes advantage of the ensuing disorder to escape.

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