Justice League
When a cosmic menace threatens Earth, the world’s greatest superheroes—Batman, Superman, Wonder Woman, The Flash, Hawkgirl, Green Lantern and Martian Manhunter—must unite as the Justice League to stop it.
The long-awaited rebirth of the greatest superhero team of all time: Batman, Superman, Wonder Woman, The Flash, Hawkgirl, Green Lantern, and Martian Manhunter.
Seasons & Episodes
- 1.01Secret OriginsNov 17, 2001Rate

Batman and Superman collaborate to confront an alien threat, following a telepathic clue to a military installation where they encounter J'onn J'onzz, a Martian who becomes a key figure in their fight.
- 1.02In Blackest Night (1)Nov 19, 2001Rate

An alien tribunal orders the Manhunters to capture Green Lantern for alleged genocide, prompting the Justice League to intervene and assist him.
- 1.03In Blackest Night (2)Nov 26, 2001Rate

The Justice League investigates what they believe to be an unfair trial of Green Lantern, with the Guardians of the Universe appearing as key witnesses. However, they begin to suspect that the trial might be part of a larger deception.
- 1.04The Enemy Below (1)Dec 3, 2001Rate

Aquaman grows frustrated with surface-dwellers encroaching on the ocean and seeks the Justice League's help to address the issue. He follows Superman's suggestion to engage in diplomacy by addressing the World Assembly in New York City, but tensions rise as events unfold that may validate his concerns about humanity's behavior.
- 1.05The Enemy Below (2)Dec 10, 2001Rate

Aquaman faces a betrayal from his own people as his half-brother Orm launches a coup, threatening Atlantis, the world, and Aquaman's son. With the help of the Justice League, Aquaman fights to defend his kingdom and family.
- 1.06Paradise Lost (1)Jan 21, 2002Rate

Diana returns to Paradise Island to reconcile with her mother, only to discover the Amazons turned into statues. A sorcerer named Felix Faust has captured them and demands that Diana retrieve three ancient artifacts in exchange for their freedom.
- 1.07Paradise Lost (2)Jan 28, 2002Rate

The League teams up to protect Paradise Island and Wonder Woman's mother from the combined threat of Felix Faust and Lord Hades.
- 1.08War World (1)Feb 23, 2002Rate

Superman and J'onn J'onzz are captured during a failed rescue mission and transported to a distant planet where Superman is forced to fight in a gladiatorial tournament, while Shayera and a Green Lantern work to free them.
- 1.09War World (2)Mar 3, 2002Rate

Superman faces a moral dilemma when fight promoter Mongul demands he throw their match, threatening to destroy the home planet of the enslaved Draaga if he refuses.
- 1.10The Brave and the Bold (1)Mar 10, 2002Rate

The Flash is manipulated into committing a crime, forcing him and Green Lantern to prove his innocence and expose a larger conspiracy.
- 1.11The Brave and the Bold (2)Mar 17, 2002Rate

Gorilla Grodd takes control of a human city's minds and threatens to annihilate Gorilla City, prompting Green Lantern and the Flash to confront him while the rest of the Justice League works to aid the endangered ape civilization.
- 1.12Fury (1)Apr 7, 2002Rate

A renegade Amazon named Aresia forms a new version of the Injustice Gang with the goal of gathering parts to build a powerful bio-weapon.
- 1.13Fury (2)Apr 14, 2002Rate

After a mysterious disease affects the male members of the Justice League, Wonder Woman and Hawkgirl team up to confront Aresia and search for a solution.
- 1.14Legends (1)Apr 21, 2002Rate

Four members of the Justice League are hurled into an alternate dimension by an explosion, where they encounter the legendary heroes of their childhood—the Justice Guild.
- 1.15Legends (2)Apr 28, 2002Rate

The League teams up with the Justice Guild to confront their greatest enemies, while also working to uncover the mysteries surrounding the Guild's reality.
- 1.16Injustice for All (1)Sep 6, 2002Rate

Lex Luthor, after being exposed as a criminal and imprisoned, turns to a life of crime while suffering from a terminal illness caused by prolonged kryptonite exposure. He forms a team of villains—Cheetah, The Shade, Solomon Grundy, Star Sapphire, Copperhead, Ultra-Humanite, and the Joker—to challenge the Justice League as the Injustice Gang. However, the team's internal conflicts and weaknesses make them an easy target for Batman's strategies, leading to their quick downfall.
- 1.17Injustice for All (2)Sep 13, 2002Rate

Lex Luthor, recently exposed as a criminal and sentenced to prison, is also suffering from a terminal illness caused by prolonged kryptonite exposure. After escaping, he forms a team of supervillains, including Cheetah, The Shade, Solomon Grundy, Star Sapphire, Copperhead, and Ultra-Humanite, calling them the Injustice Gang. The Joker joins voluntarily, but the group is quickly defeated due to internal weaknesses, outwitted by Batman.
- 1.18A Knight of Shadows (1)Sep 20, 2002Rate

Morgaine Le Fey and her son Mordred seek the powerful Philosopher's Stone, prompting the Justice League to enlist the supernatural aid of the demon Etrigan to stop them.
- 1.19A Knight of Shadows (2)Sep 27, 2002Rate

Morgaine and Mordred obtain the mystical Stone and devise a plan to reshape England, aiming to return it to its medieval past.
- 1.20Metamorphosis (1)Oct 4, 2002Rate

An old acquaintance of John Stewart's is accidentally transformed into a dangerous individual with the ability to manipulate his molecular structure, leading to conflict with his girlfriend and a confrontation with the Justice League.
- 1.21Metamorphosis (2)Oct 11, 2002Rate

The League confronts Metamorpho, but their attention shifts when they realize his future father-in-law, Simon Stagg, is the real threat.
- 1.22The Savage Time (1)Nov 9, 2002Rate

The Justice League is forced to travel back to World War II when changes to the present threaten the stability of history.
- 1.23The Savage Time (2)Nov 9, 2002Rate

The League operates independently to combat Nazi forces and investigate the source of the Axis powers' advanced technology.
- 1.24The Savage Time (3)Nov 9, 2002Rate
Wonder Woman and Steve Trevor escape an attack and deceive the Germans into thinking their communicator has been destroyed. Meanwhile, Green Lantern and Easy Company track down a runaway who reveals Vandal Savage's plan to invade America using jet aircraft, leading to a multi-hero effort to intercept the mission. With assistance from the Blackhawks and the U.S. Navy, the enemy planes are destroyed, seemingly killing Vandal Savage, after which the Justice League returns to the present to find history restored, with Wonder Woman visiting an elderly Steve Trevor.
- 1.25The Savage Time: Part IIRate
- 1.26The Savage Time: Part IIIRate
- 2.01Twilight (1)Jul 5, 2003Rate

The Justice League forms an uneasy alliance with Darkseid when a formidable threat emerges that endangers both Earth and Apokolips.
- 2.02Twilight (2)Jul 5, 2003Rate

The League faces a dual threat from Darkseid and Brainiac, with Wonder Woman and Batman seeking help from Orion, Darkseid's estranged son.
- 2.03Tabula Rasa (1)Oct 4, 2003Rate

Lex Luthor, evading the Justice League, revives a dormant LexCorp initiative to create an android capable of mimicking the powers of any individual it observes.
- 2.04Tabula Rasa (2)Oct 4, 2003Rate

Superman struggles to overcome an android that has replicated the powers of the Justice League. With J'onn J'onzz, who is experiencing a crisis of faith due to the negative aspects of humanity revealed through a telepathic scan, they work together to use Amazo against Lex Luthor.
- 2.05Only a Dream (1)Oct 11, 2003Rate

The Justice League responds to a prison break, but the distraction allows one of the escaped inmates, John Dee, to access a powerful experimental ESP machine. Unbeknownst to the heroes, Dee uses the device to develop the ability to manipulate dreams.
- 2.06Only a Dream (2)Oct 11, 2003Rate

Dr. Destiny captures four members of the Justice League within a shared dream, forcing J'onn J'onnz and Batman to navigate the surreal landscape to rescue them before they become trapped permanently.
- 2.07Maid of Honor (1)Oct 18, 2003Rate

Batman and Wonder Woman confront the ancient villain Vandal Savage, who seeks to seize control of the small nation of Kasnia and exploit its advanced space program for global leverage.
- 2.08Maid of Honor (2)Oct 18, 2003Rate

Batman and Wonder Woman intervene in Kasnia to stop Vandal Savage from using an orbital rail gun to attack the world.
- 2.09Hearts and Minds (1)Oct 25, 2003Rate

John Stewart embarks on a mission to assist the Green Lantern Corps in confronting an intergalactic dictator who possesses unusual and formidable powers.
- 2.10Hearts and Minds (2)Oct 25, 2003Rate

John Stewart is compelled to use a gun when his Green Lantern ring is rendered ineffective by Despero's psychic interference. As John, Katma, and Shayera are captured, J'onn J'onzz, Kilowog, and the Flash work to extinguish the mystical flames that fuel Despero's power.
- 2.11A Better World (1)Nov 1, 2003Rate

The Justice Lords, a tyrannical alternate version of the Justice League from another dimension, take over their counterparts and impose their harsh vision of justice on the Earth.
- 2.12A Better World (2)Nov 1, 2003Rate

The Justice League struggles to break free from captivity imposed by the tyrannical Justice Lords and teams up with an unexpected ally to overcome their ruthless counterparts.
- 2.13Eclipsed (1)Nov 8, 2003Rate

A mysterious gemstone corrupts anyone who touches it, unleashing evil—even within Wonder Woman.
- 2.14Eclipsed (2)Nov 8, 2003Rate

The League of Justice uncovers the mystery of the "Black Heart" gem, only to find themselves possessed by its power, with the Flash as the sole exception. As the team turns against them, the Flash must act alone to prevent the gem from destroying the sun.
- 2.15The Terror Beyond (1)Nov 15, 2003Rate

Hawkgirl and the Justice League believe Aquaman has turned rogue after he releases Solomon Grundy, but their investigation into the matter leads them to Dr. Fate, revealing a more complex situation behind the unexpected alliance.
- 2.16The Terror Beyond (2)Nov 15, 2003Rate

The League, Fate, and Grundy venture into the dimension of the Old Ones to stop a threat after their initial ritual fails, while Aquaman confronts invaders in the Earth realm.
- 2.17Secret Society (1)Nov 22, 2003Rate

Gorilla Grodd assembles a cohesive team of villains, while the Justice League struggles with internal conflict and disunity, making them an easy target.
- 2.18Secret Society (2)Nov 22, 2003Rate

After the League disbands, the Secret Society seizes the opportunity to defeat its members one by one, leaving Green Lantern as the last hope to rescue his allies. When even Green Lantern is overcome, the situation appears dire and the League's fate uncertain.
- 2.19Hereafter (1)Nov 29, 2003Rate

Superman gives his life to save his teammates, leaving the Justice League and the world to cope with his absence.
- 2.20Hereafter (2)Nov 29, 2003Rate

Superman travels to a ruined future Earth and confronts Vandal Savage, the one who caused the devastation.
- 2.21Wild Cards (1)Dec 6, 2003Rate

The Joker challenges the Justice League to a high-stakes race against time in Las Vegas, where they must locate and defuse bombs he has placed across the city while also facing off against the Royal Flush Gang.
- 2.22Wild Cards (2)Dec 6, 2003Rate

The League successfully disarms the Joker's bombs and defeats the four active members of the Royal Flush Gang, but the Joker remains one step ahead, moving forward with a more dangerous plan.
- 2.23Comfort and JoyDec 13, 2003Rate

The members of the Justice League spend the holiday season apart, each engaging in personal celebrations and reflections.
- 2.24Starcrossed (1)May 29, 2004Rate

The Thangarians, members of Hawkgirl's ancient civilization, come to Earth's aid in the battle against the Gordanians. However, their true intentions remain unclear, hinting at a deeper, more complex agenda.
- 2.25Starcrossed (2)May 29, 2004Rate

The Justice League takes shelter at Wayne Manor after escaping danger, while the Thanagarians search the planet and begin to uncover their larger scheme against Earth.
- 2.26Starcrossed (3)May 29, 2004Rate
The League successfully fends off a squad of hawkmen at the Batcave but is left with the urgent challenge of preventing the hypergate's activation, which threatens to destroy Earth.
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