Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles is an American animated television series primarily set in New York City. It premiered on February 8, 2003, and concluded on February 28, 2009. The series marked the franchise's return as a Saturday morning cartoon on Fox's Fox Box programming block. The 2003 TMNT TV series was produced by 4Kids Entertainment and Mirage Studios, each of which owned half of the show's rights, and was animated by Dong Woo Animation. Reruns aired on Cartoon Network's Miguzi block in 2004. In its final season, the series moved to The CW4Kids after 4Kids' contract with Fox expired. Nickelodeon currently holds the rights to this and any future Turtles series.
Seasons & Episodes
- 1.01Things ChangeFeb 8, 2003Rate

The Turtles and Master Splinter are ambushed in their underground lair by a large group of Mouser robots, forcing them into an unexpected battle beneath the city streets.
- 1.02A Better MousetrapFeb 15, 2003Rate

The Turtles trace the Mouser robots, responsible for destroying their previous lair, to Dr. Baxter Stockman, a renowned inventor who claims the machines are intended to solve the city's rat problem.
- 1.03Attack of the MousersFeb 22, 2003Rate

April O'Neil awakens in the Turtles' underground lair and struggles to come to terms with the existence of four anthropomorphic mutant turtles and their rat sensei. As she learns the Turtles' backstory, they unite against the villainous Baxter Stockman and his mechanical Mouser army.
- 1.04Meet Casey JonesMar 1, 2003Rate

Raphael, frustrated with life underground and tensions with his brothers, seeks an outlet for his aggression. After a heated moment with Michelangelo, he meets Casey Jones, a brash vigilante whose methods mirror Raphael's own impulsive nature. Their alliance forces Raphael to confront the consequences of his hot-headed behavior.
- 1.05NanoMar 8, 2003Rate

A scientist's experiment goes awry, releasing a nanotech creature with the intelligence of a child, which forms an unexpected bond with a small-time thief, leading to chaos in the city.
- 1.06Darkness on the Edge of TownMar 15, 2003Rate

The Turtles look into a mysterious power outage and encounter the Foot Clan in the midst of stealing a valuable Japanese ceremonial sword from the Metropolitan Museum of Art.
- 1.07The Way of InvisibilityMar 22, 2003Rate

Casey Jones intrudes on the Turtles in their lair, prompting Raphael to take him outside for a walk, where they unexpectedly run into the Foot Tech Ninjas.
- 1.08Fallen AngelMar 29, 2003Rate

The Turtles and Casey Jones interrupt a Purple Dragon robbery during a training exercise. One of the criminals is Angel, a local girl Casey recognizes, who is undergoing initiation into the Purple Dragons.
- 1.09GarbagemanApr 5, 2003Rate

A group of boys befriends a community of homeless individuals, but growing concern arises as members of the group begin vanishing under mysterious circumstances.
- 1.10The Shredder Strikes (1)Apr 12, 2003Rate

Oroku Saki, also known as the Shredder, tries to persuade Leonardo that his actions align with the noble principles of Bushido and Ninjitsu, urging the Teenage Mutant Ninja Turtles to join him in his cause.
- 1.11The Shredder Strikes (2)Apr 19, 2003Rate

The Turtles face off against their greatest enemy, Shredder, in an intense martial arts battle that leaves them defeated and separated after a building collapse.
- 1.12The Unconvincing Turtle TitanMay 3, 2003Rate

Michelangelo becomes inspired by the superhero Silver Sentry and believes the Turtles can do even more for their city, leading him to attempt his own journey as a superhero.
- 1.13Notes from the Underground (1)May 10, 2003Rate

Donatello's investigation into strange crystals draws the attention of a subterranean creature, leading the Turtles to discover a hidden Foot Clan genetics laboratory beneath the city.
- 1.14Notes from the Underground (2)May 17, 2003Rate

The Turtles stumble upon an abandoned Foot Genetics Lab and are attacked by mutated Digging Creatures. They help the creatures attempt to restore a protective Force Field.
- 1.15Notes from the Underground (3)May 24, 2003Rate

The Turtles befriend former humans mutated in an abandoned Foot Genetics Lab and accompany them on a journey into the earth, discovering the ruins of a vast underground city.
- 1.16The KingMay 31, 2003Rate

As the Turtles continue to live together in April's apartment, the already chaotic atmosphere escalates when Donatello discovers a mysterious and terrifying creature lurking in the basement.
- 1.17The Shredder Strikes Back (1)Jun 7, 2003Rate

During a routine training exercise, Leo and his team are suddenly attacked by a large Foot Clan force, featuring advanced Foot Tech Ninjas, Hun, and an elite new unit known as the Foot Elite.
- 1.18The Shredder Strikes Back (2)Jun 14, 2003Rate

The Foot Clan launches a large-scale assault on April's apartment, forcing the Turtles to battle against heavy odds in order to protect and evacuate an injured Leonardo.
- 1.19Tales of LeoSep 13, 2003Rate

The Turtles, Splinter, Casey, and April narrowly escape an explosion that destroys an antique store and seek refuge at Casey's grandmother's farmhouse, where Leonardo is seriously injured.
- 1.20The Monster HunterSep 20, 2003Rate

The turtles, still recovering at Casey's grandmother's farm, grow restless from inactivity until a scientist called the "Monster Hunter" arrives in search of a local legend.
- 1.21Return to New York (1)Sep 27, 2003Rate

The Turtles return to New York determined to confront and defeat Shredder.
- 1.22Return to New York (2)Oct 4, 2003Rate

The Turtles and Splinter advance through the Foot Clan's skyscraper headquarters, battling three deformed Shredder clones, navigating a dangerous hallway filled with traps, and confronting the Mystic Ninja.
- 1.23Return to New York (3)Oct 11, 2003Rate

During the climactic battle between the heroes and Shredder, Stockman's unexpected arrival disrupts the conflict, forcing the heroes to form an unlikely alliance with Shredder and Hun in order to overcome him.
- 1.24Lone Raph and CubOct 18, 2003Rate

After Splinter disappears without a trace, the Turtles struggle to determine his whereabouts. Frustrated by their lack of progress, Raph takes matters into his own hands, only to find himself in a dangerous encounter with local mobsters.
- 1.25Search for Splinter (1)Oct 25, 2003Rate

Frustrated by their unsuccessful search for Splinter, the Turtles begin to suspect the Guardians and follow a clue to a plain building operated by a company whose initials form "TCRI.
- 1.26Search for Splinter (2)Nov 1, 2003Rate
The Turtles break into the enigmatic TCRI Building, navigating through its secure interior to reach the central chamber, where they discover Splinter in a stasis tank.
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