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Released
1991 · TV SERIES

Darkwing Duck

Darkwing Duck, a bumbling yet brave superhero, must protect St. Canard from villains while balancing his double life as Drake Mallard, a suburban dad raising his clever daughter Gosalyn.

First aired
1991
Rated
TV-Y7
Seasons
3 seasons
Action & AdventureAnimationComedyFamilyKids

The adventures of superhero Darkwing Duck, aided by his sidekick Launchpad McQuack. In his secret identity of Drake Mallard, he lives in a suburban house with his adopted daughter Gosalyn, next door to the bafflingly dim-witted Muddlefoot family. A spin-off of DuckTales.

Seasons & Episodes

  1. 1.01Darkly Dawns the Duck (1)Sep 6, 1991Rate

    Darkwing Duck and Launchpad McQuack team up to rescue Gosalyn after she is kidnapped by Taurus Bulba, who intends to use her as part of a sinister scheme.

  2. 1.02Darkly Dawns the Duck (2)Sep 6, 1991Rate

    Taurus captures Gosalyn, challenging Darkwing Duck and Launchpad McQuack to rescue her.

  3. 1.03Beauty and the BeetSep 9, 1991Rate

    Darkwing Duck confronts a dangerous greenhouse filled with aggressive plants in an effort to rescue Rhonda before she is transformed into one.

  4. 1.04Getting AntsySep 10, 1991Rate

    Darkwing Duck and Gosalyn visit a new miniature golf course, only to discover it's the secret lair of Dr. Lulliput, a scientist responsible for shrinking the banks of St. Canard.

  5. 1.05Night of the Living SpudSep 11, 1991Rate

    Bushroot, a villain who is part plant and part duck, attempts to grow a bride to have someone to be with.

  6. 1.06Apes of WrathSep 12, 1991Rate

    Darkwing Duck is hired by Shush to look into the mysterious disappearance of a researcher who was studying gorillas.

  7. 1.07Dirty MoneySep 13, 1991Rate

    A mysterious criminal is erasing security prints from bank vault cash, and Darkwing Duck launches an investigation to uncover the culprit.

  8. 1.08Duck BlindSep 16, 1991Rate

    Darkwing Duck faces off against the electrifying villain Megavolt, whose powerful flashbulb leaves him temporarily blinded during the confrontation.

  9. 1.09Comic Book CapersSep 17, 1991Rate

    A comic book company approaches Darkwing Duck to write a story based on his recent adventure with the villain Megavolt.

  10. 1.10Water Way to GoSep 18, 1991Rate

    Darkwing Duck investigates when Steelbeak deploys a rain-making device to flood the Sahara Desert, threatening the region with catastrophic weather.

  11. 1.11ParaducksSep 19, 1991Rate

    Darkwing Duck volunteers to test a time travel device developed by a Shush scientist, setting off on an unexpected adventure through time.

  12. 1.12Easy Come, Easy GrowsSep 20, 1991Rate

    Darkwing Duck investigates a string of bizarre bank heists in which the safes themselves appear to be vanishing as if they have a mind of their own.

  13. 1.13A Revolution in Home AppliancesSep 23, 1991Rate

    Megavolt unintentionally animates a collection of household appliances, which then embark on a series of criminal activities across St. Canard.

  14. 1.14Trading FacesSep 24, 1991Rate

    Darkwing Duck and Gosalyn must stop Steelbeak and the F.O.W.L. Egg Men after they steal a powerful booster rocket from an alien spacecraft.

  15. 1.15Hush, Hush Sweet CharlatanSep 25, 1991Rate

    Tuskerninni attempts to seize control of a film studio by orchestrating a series of accidents targeting its top actors. To uncover the plot, Darkwing Duck infiltrates the scheme by accepting the lead role in Tuskerninni's new movie.

  16. 1.16Can't Bayou LoveSep 26, 1991Rate

    Jambalaya Jake, a Cajun criminal, relocates to the city after his alligator pet, Gumbo, develops an allergy to swamp water. His criminal activities are soon disrupted by the superhero Darkwing Duck.

  17. 1.17Bearskin ThugSep 27, 1991Rate

    Gosalyn is reluctant as Drake takes her on a camping trip, hoping to spend quality time together in the wilderness.

  18. 1.18You Sweat Your LifeSep 30, 1991Rate

    Drake ventures to a health spa where he discovers two employees, Flex and Slim, involved in the theft of rare artifacts from the St. Canard Museum.

  19. 1.19Days of BlunderOct 1, 1991Rate

    Quackerjack impersonates a psychiatrist and manipulates Darkwing Duck into believing he is no longer fit for his role as a crime-fighter, prompting Darkwing to abandon his superhero career while Quackerjack takes advantage by launching a series of criminal activities.

  20. 1.20Just Us Justice Ducks (1)Oct 2, 1991Rate

    Darkwing Duck faces a major challenge when Negaduck enlists the help of four of his most dangerous villains—Megavolt, Quackerjack, Bushroot, and Liquidator—in an attempt to take him down.

  21. 1.21Just Us Justice Ducks (2)Oct 3, 1991Rate

    The Justice Ducks are captured by the Fearsome Five, prompting Darkwing to lead a battle against the villains. The clash between the five heroes and five villains determines the city's fate.

  22. 1.22Double DarkwingsOct 4, 1991Rate

    Jake and Gumbo acquire a mysterious bayou potion capable of controlling Darkwing Duck. Unintentionally, Launchpad is exposed to the potion while wearing his Darkwing decoy costume, leading to unexpected consequences.

  23. 1.23AduckyphobiaOct 7, 1991Rate

    A strange spider bite gives Darkwing four additional arms, complicating his efforts to stop Moliarty. Struggling to adapt, Darkwing takes on a new superhero persona called Arachno-duck.

  24. 1.24When Aliens CollideOct 8, 1991Rate

    Gosalyn discovers a crashed spaceship in the park and encounters a small, friendly alien who is clearly uncomfortable with the collar he is wearing.

  25. 1.25Jurassic JumbleOct 10, 1991Rate

    Honker and Gosalyn follow dinosaur footprints to Dr. Fossil, a duck who has transformed into a dinosaur. Using a de-evolution ray and a passing comet, Dr. Fossil aims to reverse evolution and restore dinosaurs to dominance on Earth.

  26. 1.26Cleanliness is Next to BadlinessOct 15, 1991Rate

    Steelbeak collaborates with Agent Amonia Pine to rob banks on behalf of F.O.W.L., while Gosalyn launches a fan club dedicated to Darkwing Duck.

  27. 1.27Smarter Than a Speeding BulletOct 17, 1991Rate

    Comet Guy, a struggling superhero from another planet, seeks training to improve his abilities. Meanwhile, Steelbeak leads a scheme to steal large quantities of rubber in order to build a dangerous F.O.W.L. weapon known as the F.O.W.L. ball.

  28. 1.28All's Fahrenheit in Love and WarOct 21, 1991Rate

    Launchpad and Darkwing investigate a group of arsonists melting down the city's bank gold, while Icy Vanderchill, a frost-covered duck with a secret agenda, begins a relationship with Darkwing, concealing her plan to coat the city in gold.

  29. 1.29Whiffle While You WorkOct 23, 1991Rate

    Gosalyn and Darkwing become excited about a video game tournament featuring the popular character "Whiffle Boy," but they must confront Quackerjack, a former toymaker who has turned against the gaming industry after losing his business.

  30. 1.30Ghoul of My DreamsOct 31, 1991Rate

    Morgana uses enchanted sleep sand to cause citizens of St. Canard to sleepwalk and commit crimes, prompting Darkwing Duck to intervene. His efforts lead him into Dreamland, where Nodoff—both the ruler of the realm and the source of Morgana's sleep sand—seeks to put the entire city to sleep. Nodoff ensures no one, not even Darkwing, can stop his plan.

  31. 1.31Adopt-a-ConNov 7, 1991Rate

    The Adopt A Convict Program sends Tuskernini to live with Drake Mallard. Disguised as Bushroot, Tuskernini takes Launchpad, Gosalyn, and Drake hostage to lure out Darkwing Duck, though Drake is already present, complicating Tuskernini's plan.

  32. 1.32Toys Czar UsNov 11, 1991Rate

    Quackerjack, upset that parents won't buy his dangerous toys, plans to build a child-run utopia and take control. Meanwhile, Gosalyn's behavior at school leads the principal to question Drake's parenting, prompting him to give up his superhero identity to focus on being a better father. As Drake tries to become the perfect parent, Quackerjack moves to carry out his chaotic scheme.

  33. 1.33The Secret Origins of Darkwing DuckNov 13, 1991Rate

    In the 22nd century, an archaeologist uses a supercomputer to reconstruct historical events, uncovering conflicting accounts of Darkwing Duck's origins.

  34. 1.34Up, Up, and AwryNov 14, 1991Rate

    Darkwing Duck struggles with feelings of inadequacy after questioning his lack of superpowers, prompting Gizmoduck and Launchpad to build him a high-tech Gizmosuit to help him regain confidence and fight crime more effectively.

  35. 1.35Life, the Negaverse, and EverythingNov 18, 1991Rate

    In an alternate universe where good and evil are reversed, Darkwing Duck allies with global superheroes Megavolt, Quackerjack, Bushroot, and Liquidator to restore balance.

  36. 1.36Dry HardNov 20, 1991Rate

    Bud Flood, an unscrupulous water salesman, transforms into the villainous Liquidator and takes over the city's water supply in St. Canard.

  37. 1.37Heavy MentalNov 21, 1991Rate

    Launchpad McQuack acquires psychic abilities but struggles to control them. F.O.W.L. agent Major Synapse steals S.H.U.S.H.'s Nora Ray device and uses it to enhance his agents' intelligence.

  38. 1.38Disguise the LimitNov 26, 1991Rate

    Negaduck, in disguise, accuses Darkwing Duck of committing a string of crimes, forcing the hero to go into hiding using an experimental S.H.U.S.H. device that causes him to transform into whoever he looks at.

  39. 1.39Planet of the CapesNov 27, 1991Rate

    Comet Guy reappears and urgently requests Darkwing's assistance in traveling to his home planet.

  40. 1.40Darkwing DoubloonDec 16, 1991Rate

    Three centuries ago, pirates terrorized the seas under the banner of truth and justice. Darkwing Duck and his crew—Gosalyn, Launchpad, Gizmoduck, and Stegmutt—confront the notorious pirate Negaduck and his crew, the Fearsome Four, in an attempt to stop them from stealing the king's valuable jewels.

  41. 1.41It's a Wonderful LeafDec 23, 1991Rate

    Bushroot becomes frustrated with the aggressive behavior of holiday shoppers and decides to take matters into his own hands by seizing control of all the Christmas trees in St. Canard, threatening to ruin the holiday season.

  42. 1.42Twitching ChannelsFeb 5, 1992Rate

    Megavolt develops a method to transmit himself as an electrical signal, leading to a confrontation with Darkwing that sends both of them to the human universe. There, Darkwing discovers that a cartoon based on him is wildly popular, but he receives none of the profits. He also faces the possibility that he may never be able to return home.

  43. 1.43Dances with BigfootFeb 6, 1992Rate

    Drake Mallard vanishes under mysterious circumstances, prompting the Crimson Quackette to launch an investigation to uncover his whereabouts.

  44. 1.44Twin BeaksFeb 10, 1992Rate

    Honker's parents disappear, leading him to investigate the strange town of Twin Beaks, where an unusual alien threat is emerging. A mysterious and mutated race of cabbages has started taking over Earth, and Twin Beaks is at the center of the invasion.

  45. 1.45The Incredible BulkFeb 12, 1992Rate

    Bushroot develops an innovative fertilizer that significantly enhances plant growth, making them larger and more robust.

  46. 1.46My Valentine GhoulFeb 14, 1992Rate

    Darkwing Duck's rejection of Morgana's offer of assistance leads to tension, and Negaduck takes advantage of the situation.

  47. 1.47Dead DuckFeb 17, 1992Rate

    Darkwing Duck is killed in a confrontation with the villain Megavolt and must now evade Death while trying to capture Megavolt and find a way to return to the land of the living.

  48. 1.48A Duck by Any Other NameFeb 18, 1992Rate

    A news broadcast unexpectedly exposes Launchpad as the secret identity of Darkwing Duck, causing a public scandal and forcing the hero to confront the consequences of his dual life being revealed.

  49. 1.49Let's Get RespectableFeb 20, 1992Rate

    Gosalyn becomes concerned after watching a TV show that portrays Darkwing Duck negatively, and she decides it's time for him to improve his public image.

  50. 1.50In Like BluntFeb 24, 1992Rate

    A dangerous former criminal resurfaces, seeking to profit by auctioning a full list of S.H.U.S.H.'s secret agents. To stop him, Gander enlists Darkwing Duck and the legendary Derek Blunt to recover the documents before they can be sold.

  51. 1.51Quack of AgesFeb 26, 1992Rate

    Quackerjack time travels to medieval Canardia to stop the invention of the yo-yo, disguising himself as the king's advisor and falsely accusing Darkwing of being a warlock.

  52. 1.52Time and PunishmentFeb 27, 1992Rate

    During a battle between Darkwing Duck, Megavolt, and Quackerjack, Gosalyn is accidentally left aboard the villainous time machine Time Top, which transports her to the future. She discovers that Darkwing has transformed into a tyrannical enforcer known as Darkwarrior Duck.

  53. 1.53Stressed to KillMar 3, 1992Rate

    Darkwing Duck becomes overly calm after visiting a stress-free clinic operated by Megavolt and QuackerJack, who have brainwashed him. When a fire starts and spreads, Launchpad and Gosalyn attempt to rescue him, but Megavolt's attempt to put out the fire causes a flood instead.

  54. 1.54The Darkwing SquadApr 1, 1992Rate

    J. Gander enlists Darkwing Duck to train agents from the villainous organization Shush, causing tension with Agent Grizzlicoff, who defects to F.O.W.L. as a double agent. Steelbeak devises a trap for the newly formed "Darkwing Squad," while Grizzlicoff confronts Darkwing in battle.

  55. 1.55Inside Binkie's BrainApr 1, 1992Rate

    Binkie Muddlefoot is struck by a bowling ball, triggering a transformation that unleashes her alter ego, the Canardian Guardian. As she becomes obsessed with ensuring everyone's safety, her actions complicate Darkwing Duck's mission to capture the criminal Megavolt.

  56. 1.56The Haunting of Mr. Banana BrainApr 29, 1992Rate

    A mischievous spirit named Paddywhack escapes from a jack-in-the-box and takes over Quackerjack's toy, Mr. Banana Brain, growing stronger by feeding on negative emotions as he teams up with a sinister toymaker to cause chaos.

  57. 1.57Slime OK, You're OKMay 1, 1992Rate

    Bushroot develops a formula to create an intelligent plant companion, but Gosalyn accidentally ingests it, causing her to transform into a part-slime, part-duck hybrid. Darkwing must race against time to find a cure before she completely melts away.

  58. 1.58Whirled HistoryMay 1, 1992Rate

    Gosalyn, struggling with a tedious history assignment, falls asleep and begins sleepwalking, entering a dream where she joins the TV character AstroDuck on a quest for "The Fountain Of Knowledge." As she learns about famous explorers in her dream, Megavolt uses her vulnerable state as an opportunity to set a trap to attack Darkwing in the real world.

  59. 1.59U.F. FoeMay 1, 1992Rate

    Launchpad is abducted by aliens who believe he is the rightful ruler of the universe.

  60. 1.60A Star Is ScornedMay 1, 1992Rate

    Darkwing's TV producer believes the show needs a fresh twist and proposes introducing a spin-off character, sparking speculation that this new figure could eventually take Darkwing's place.

  61. 1.61The Quiverwing QuackMay 16, 1992Rate

    Gosalyn takes up archery and defeats Negaduck in a competition. Defying Darkwing's objections, she adopts the superhero persona Quiverwing Quack, drawing public attention and making herself a new target for Negaduck, who aims to reclaim his title as Public Enemy #1.

  62. 1.62Jail BirdMay 17, 1992Rate

    Negaduck steals a diamond that allows him to take others' powers, using it to overpower several heroes including Bushroot, Megavolt, the Liquidator, and Quackerjack. The heroes must then use their own weaknesses against him in an attempt to stop the now-mighty "Mega Negaduck.

  63. 1.63DirtysomethingMay 18, 1992Rate

    Ammonia Pine is horrified when FOWL forces her to partner with her opposite, the dirt-loving Ample Grime. Meanwhile, Gosalyn, short on allowance for a video game, finds she can earn money by recycling valuable items, including parts of Darkwing Duck's equipment.

  64. 1.64Kung FooledMay 19, 1992Rate

    Darkwing Duck pursues Moleiarity to the city of Kung Pow, where he encounters his former martial arts teacher, Master Lee.

  65. 1.65Bad Luck DuckMay 20, 1992Rate

    Darkwing Duck is wrongly accused of stealing a sacred jewel by a tribe, and its leader places a curse on him. To lift the curse, Darkwing and his team must retrieve the jewel from the villain Negabuck and stop him from misusing its power.

  66. 1.66Inside Binkie's BrainRate
  67. 1.67A Brush with OblivionRate
  68. 1.68The Haunting of Mr. Banana BrainRate
  69. 1.69Slime Okay, You're OkayRate
  70. 1.70Whirled HistoryRate
  71. 1.71U.F. FoeRate
  72. 1.72A Star Is ScornedRate
  73. 1.73The Merchant of MenaceRate
  74. 1.74The Quiverwing QuackRate
  75. 1.75Jail BirdRate
  76. 1.76DirtysomethingRate
  77. 1.77Kung FooledRate
  78. 1.78Bad Luck DuckRate

  1. 2.01That Sinking FeelingSep 14, 1991Rate

    Moleiarty, a brilliant yet sinister mole, leads his underground kin in an assault on the surface city of St. Canard. Using stolen structures, he constructs a powerful beam designed to trap the moon in perpetual eclipse, casting the city into endless darkness.

  2. 2.02Film FlamSep 21, 1991Rate

    Tuskernini uses a unique camera gun to extract characters from films and bring them into the real world, where he commands them as part of a criminal team to carry out his plans.

  3. 2.03NegaduckSep 28, 1991Rate

    Darkwing Duck is split into his good and bad halves after being struck by Megavolt's tronsplitter, and only another zap can reunite them. However, his negative side has no intention of allowing the merger to take place.

  4. 2.04Fungus AmongusOct 5, 1991Rate

    Detective DW investigates a string of bizarre pizza topping disappearances that lead him to McCawber Mansion, the heart of St. Canard's mushroom industry. He becomes distracted by his growing attraction to Morgana McCawber, the company chair. As the case grows more complicated, he must balance his professional duties with his unexpected feelings.

  5. 2.05Slaves to FashionOct 12, 1991Rate

    Drake, influenced by Binkie Muddlefoot, encourages Gosalyn to adopt more traditional feminine behavior. At the same time, Tuskernini creates a special spray that causes people to act according to their appearance, which he uses during a school masquerade party attended by wealthy guests.

  6. 2.06Something FishyOct 19, 1991Rate

    During a relaxing day at the beach, the group encounters mysterious attacks from sea creatures. Neptunia, a mutated sea goddess angered by ocean pollution, emerges to take revenge by planning to flood the city of St. Canard.

  7. 2.07Tiff of the TitansOct 26, 1991Rate

    Gizmoduck travels to St. Canard to pursue Steelbeak, but F.O.W.L. agents interfere by falsely implicating Darkwing as the villain. As Gizmoduck and Darkwing clash, Steelbeak attempts to steal a classified weapon.

  8. 2.08Calm a ChameleonNov 2, 1991Rate

    The Chameleon, a shapeshifter, schemes to seize control of the Howl publishing company in order to counterfeit currency. Meanwhile, Honker experiences a change in demeanor after being subjected to bullying at school.

  9. 2.09Battle of the BrainteasersNov 9, 1991Rate

    Alien beings arrive on Earth in the form of mysterious hats, seize control of multiple nuclear weapons, and issue a demand for universal domination.

  10. 2.10Bad TidingsNov 16, 1991Rate

    F.O.W.L. manipulates the ocean's tides to further their sinister plans, prompting J. Gander Hooter to enlist Darkwing Duck and Grizlicoff for assistance. However, the trio's mission is complicated by their own personal conflicts, which hinder their efforts to uncover and stop the scheme.

  11. 2.11Going Nowhere FastNov 23, 1991Rate

    Darkwing Duck is accidentally given super speed by Negaduck using a particle accelerator, but the power comes with a dangerous side effect—accelerated aging. As Darkwing rapidly becomes elderly and helpless, Negaduck seizes control of the city with little resistance.

  12. 2.12A Brush with OblivionNov 30, 1991Rate

    Honker becomes convinced that the villainess Splatter Phoenix is infiltrating the museum through its paintings, but his warnings go unheeded. Gosalyn later gets drawn into the mystery and becomes trapped inside one of the artworks.

  13. 2.13The Merchant of MenaceDec 7, 1991Rate

    S.H.U.S.H. suspects Herb Muddlefoot of creating the sentient Quackerware, prompting Drake to go undercover on Herb's sales route to uncover the truth.

  1. 3.01Monsters R UsSep 12, 1992Rate

    Darkwing Duck visits the home of his girlfriend Morgana and meets her eccentric family, who disapprove of their relationship because he is not a duck. The episode explores the challenges of inter-species relationships and family acceptance.

  2. 3.02Inherit the WimpSep 19, 1992Rate

    Darkwing helps Gosalyn with her homework by introducing her to legendary Mallards from history, but she uses Quackerjack's timetop to bring them to the present, only to discover they may not live up to their reputations. When Megavolt steals Darkwing and Launchpad's nervous energy, the so-called failures get an unexpected opportunity to demonstrate their true heroic potential.

  3. 3.03The Revenge of the Return of the Brainteasers, Too!Sep 26, 1992Rate

    Honker, a young genius who previously thwarted Flog and his allies in a battle of wits, is now targeted by the vengeful body-stealing hats from outer space, which have escaped and seek to conquer the galaxy.

  4. 3.04Star Crossed CircuitsOct 3, 1992Rate

    D.W. acquires a powerful new computer, the D-2000, which initially seems ideal but begins to cause problems. Launchpad feels replaced and Gosalyn rebels by introducing the computer to his soap operas. When the computer becomes infatuated with Darkwing and goes rogue, he must shut it down before it causes further chaos.

  5. 3.05The SteerminatorOct 10, 1992Rate

    F.O.W.L. attempts to transform Taurus Bulba into a deadly new agent, but he rejects their offer and seeks revenge against Darkwing. Meanwhile, Darkwing, recently injured and confined to a wheelchair, must find a way to stop the enhanced mechanical threat.

  6. 3.06The Frequency FiendsOct 17, 1992Rate

    A malfunction with Darkwing's new weapon results in the creation of three energy-based duplicates of Gosalyn, each possessing unique frequency-based powers. When Darkwing's interference causes them to merge into a single powerful entity, D.W., Launchpad, Goz, and Megavolt must work together to stop the combined threat.

  7. 3.07Paint Misbehavin'Oct 24, 1992Rate

    Darkwing Duck is set to be the guest of honor at a comic book convention, but his plans are disrupted when the villain Splatter Phoenix takes over the city's public art, transforming ordinary pieces into chaotic, grotesque masterpieces.

  8. 3.08Hot SpellsOct 31, 1992Rate

    Gosalyn becomes determined to gain magical abilities like Morgana, leading her to make a dangerous decision: she sells Darkwing's soul to the devil in order to achieve her goal.

  9. 3.09Fraudcast NewsNov 7, 1992Rate

    A news reporter, frustrated by what she perceives as unexciting stories involving Darkwing Duck, turns to a scheme to boost her ratings by becoming a villain herself. She is joined in this endeavor by Goyslyn, her young fan and assistant, as they challenge Darkwing in an unexpected way.

  10. 3.10Clash ReunionNov 14, 1992Rate

    Drake returns for his high school reunion, only to discover that his old classmate Megavolt is also in attendance.

  11. 3.11Mutantcy on the BouncyNov 21, 1992Rate

    Goyslyn, a reporter for her school newspaper, covers a chaotic three-way confrontation between the Rubber Chicken, Cement-head, and Darkwing Duck.

  12. 3.12Malice's RestaurantDec 5, 1992Rate

    Morgana launches a new restaurant, only to be overwhelmed when Darkwing fails to cancel an appearance by The Cute Little Lost Bunnies. Meanwhile, Negaduck attempts to corrupt the group, but his schemes repeatedly backfire.

  13. 3.13Extinct PossibilityDec 12, 1992Rate

    Darkwing Duck is called in to investigate a strange artifact discovered at a museum, only to find himself unexpectedly trapped inside an amber-like substance.

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