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Released
2003 · TV SERIES

Lilo & Stitch: The Series

Lilo teams with her mischievous alien friend Stitch to track down and rehabilitate runaway genetic experiments before they wreak havoc across Hawaii.

Released
2003
Rated
TV-G
Seasons
2 seasons
AnimationFamilyComedyAction & AdventureSci-Fi & FantasyKids

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This animated series chronicles the further adventures of renegade scientist Dr. Jumba Jookiba

Seasons & Episodes

Season 139 episodes · premiered Sep 20, 2003

  1. 1.01RichterSep 20, 2003Rate

    Stitch struggles with responsibility and caring for belongings, leading to trouble for Nani at the Rental Shack when he breaks the Shake Machine. When Richter arrives and causes destructive earthquakes, Stitch must find a way to stop him before everything—including his favorite ball—is destroyed.

  2. 1.02PhantasmoSep 27, 2003Rate

    Experiment #375, a ghost-like entity capable of possessing inanimate objects, escapes and takes over Lilo's toys, causing chaos in the house. Stitch is wrongly accused of the destruction, and the family must figure out how to capture the real perpetrator before the situation spirals further out of control.

  3. 1.03ClipOct 4, 2003Rate

    Lilo becomes jealous when Mertle gets a stylish new haircut, so she uses a hair-eating experiment named Clip to sabotage Mertle by placing it in her room. The plan backfires when Clip instead devours Mertle's mother's hair and escapes, threatening to cause baldness across the island. Lilo and Stitch must now find and stop the experiment before it spreads its destructive behavior.

  4. 1.04Mr. StenchyOct 11, 2003Rate

    Lilo and Stitch capture Experiment 254, a charming and adorable alien who quickly wins over Lilo's friends. Feeling jealous, Stitch allows Gantu to recapture him when given the opportunity.

  5. 1.05HolioOct 12, 2003Rate

    In this episode, the team investigates a mysterious substance known as Holio, which has the unusual ability to alter reality. As they test its properties, they encounter unexpected consequences that challenge their understanding of the experiment. The episode explores the ethical implications of manipulating reality for scientific gain.

  6. 1.06SpookyOct 12, 2003Rate

    The castaways face a series of eerie and mysterious challenges as they attempt to survive on the island, which seems to be haunted by unexplained phenomena. As tensions rise, they must uncover the truth behind the island's strange occurrences while dealing with growing fear and suspicion among the group.

  7. 1.07CannonballOct 13, 2003Rate

    A bird finds a mysterious blue object in her nest and throws it into a river, unknowingly discarding #520's inactive pod. The pod activates in the water, releasing the experiment, which begins causing chaos across the island with its powerful bouncing. Lilo and Stitch attempt to capture #520 before Gantu arrives to take it for himself.

  8. 1.08YapperOct 13, 2003Rate

    Mertle gets a new dog named Gigi, which is actually Experiment #007, capable of keeping the neighborhood awake with its loud barking. Lilo and Stitch must protect the experiment from Gantu, leading them to a dog show where they hope to keep it safe.

  9. 1.09Yin-YangOct 17, 2003Rate

    Lilo and Stitch have a disagreement, leading them to part ways—Lilo joins Pleakley while Stitch teams up with Jumba. They must work with their new partners to capture two simultaneously activated experiments: a water sprayer and a lava sprayer.

  10. 1.10KixxOct 20, 2003Rate

    Experiment #601 awakens and attacks the islanders, but Stitch is initially prepared to stop him. After accidentally consuming a dangerous mix of a left tennis shoe and macadamia nuts, Stitch loses all his powers, forcing Lilo to start training him over again, a process Stitch is reluctant to endure.

  11. 1.11SplodyheadOct 24, 2003Rate

    Disobeying Lilo's advice, Stitch takes matters into his own hands to stop Gantu from capturing an experiment pod, leading them all to a nearby desert island. After the hunting parties' camp is destroyed, Stitch and Gantu point fingers, but the real culprit is revealed to be an experiment. The group must now determine who will capture Splodyhead.

  12. 1.12AmnesioOct 27, 2003Rate

    On her forgotten birthday, Lilo throws herself a party, but the celebration is interrupted when Experiment #303 is activated, erasing the memories of Lilo, Stitch, and Gantu. Believing she is "Martha" and chasing what she thinks is a criminal, Lilo teams up with Gantu—now calling himself "Lenny"—to stop Stitch, who has reverted to his destructive nature.

  13. 1.13SwirlyNov 3, 2003Rate

    A live television show called "Look at This!" is set to air from the Birds of Paradise Hotel, thrilling most of the characters, though Lilo and Stitch are unenthusiastic. Meanwhile, Experiment #383, a hypnotic experiment, is activated, and Hamsterviel dispatches Gantu to use it to hypnotize the show's audience.

  14. 1.14FibberNov 7, 2003Rate

    Pleakley's mother pressures him to marry, so Lilo devises a plan to convince her he is already engaged to a human. When Pleakley's family unexpectedly arrives on Earth, he must fake a wedding with Nani as his bride-to-be. However, Experiment #032, Fibber, complicates the scheme by beeping whenever someone lies, forcing Lilo and Stitch to keep the truth hidden.

  15. 1.15TankNov 10, 2003Rate

    Lilo becomes distracted by the Kauai Medieval Festival after her hula group abandons Mertle, leaving Stitch to team up with Mertle to capture Experiment #586, a metal-eating experiment. Though they initially enjoy working together, their efforts are interrupted when the experiment causes chaos at the festival.

  16. 1.16SproutNov 14, 2003Rate

    Lilo discovers a pod containing Experiment #509, a plant-based experiment, and attempts to activate it despite Jumba's objections, eventually breaking a lock after a bet with Mertle and naming the experiment Sprout. Chaos ensues at the Kauai Town Fair, leading to a confrontation between Stitch and a cowboy.

  17. 1.17ElasticoNov 17, 2003Rate

    Lilo prepares for a hula dance performance, but her frustration with Stitch causes him to run away. He encounters Experiment #345, Elastico, at a circus, where Gantu arrives and steals the experiment. Stitch is allowed to take Elastico's place by the Ringmaster, and later invites Lilo to see him perform, but she declines.

  18. 1.18YaarpNov 21, 2003Rate

    Mrs. Hasagawa accidentally activates Experiment #613, Yaarp, which emits destructive sonic blasts. Lilo and Stitch pursue it, but Stitch temporarily loses his hearing after being exposed to Yaarp's sound. Pleakley, posing as an Experiment Hunter, captures Yaarp, but Stitch's attempt to distract Gantu fails, leading to his capture and a trade offer from Gantu: Stitch for Yaarp.

  19. 1.19627Nov 24, 2003Rate

    Stitch's recent success in capturing and repurposing the Experiments has led to an inflated ego, causing him to become arrogant and difficult to deal with. His growing sense of superiority begins to strain his relationships and disrupt the team's dynamics.

  20. 1.20The AsteroidNov 30, 2003Rate

    Lilo and Stitch learn of an asteroid headed toward Earth and attempt to evacuate others to their ship, but only a few Experiments and a surfer arrive. Stitch devises a plan to destroy the asteroid using Digger, but their mission is complicated when they discover something living inside it.

  21. 1.21TopperDec 4, 2003Rate

    A curious experiment leads to the emergence of a mischievous entity known as Topper, who begins to influence events in unexpected ways.

  22. 1.22MeltyDec 8, 2003Rate

    A mysterious experiment brings a strange, amorphous creature to life, causing chaos as it interacts with the environment and those around it. As the team tries to understand its properties, they must also contain its unpredictable behavior. The episode explores themes of creation, control, and unintended consequences.

  23. 1.23HoudiniDec 12, 2003Rate

    In "Experiment #604 - Houdini," the team investigates a mysterious outbreak at a maximum-security prison, where inmates are exhibiting unusual and unexplained abilities reminiscent of the legendary escape artist. As they dig deeper, they uncover a secret experiment that may hold the key to the sudden and bizarre transformations.

  24. 1.24SinkerDec 15, 2003Rate

    The episode follows a group of characters as they attempt to navigate a dangerous underwater experiment, encountering unexpected challenges and complications along the way.

  25. 1.25NosyDec 19, 2003Rate

    A group of scientists conduct an unusual experiment involving memory transfer, but things take an unexpected turn when one of the participants begins exhibiting strange behavior and intrusive knowledge. As tensions rise, the team must determine whether the experiment has gone awry or if there is an external factor at play.

  26. 1.26FinderDec 22, 2003Rate

    A mysterious artifact is discovered, leading to a series of strange occurrences and raising questions about its origin and purpose. As the team investigates, they encounter unexpected challenges that test their understanding of science and reality.

  27. 1.27SlushyDec 26, 2003Rate

    The episode follows a group of students as they participate in a science fair project that takes an unexpected turn when a homemade slushy machine malfunctions, leading to a series of chaotic but harmless incidents around campus.

  28. 1.28DupeDec 29, 2003Rate

    A scientist attempts to clone himself to continue his research after an accident leaves him with a terminal illness, but things go awry when the clone begins to develop a separate identity and challenges the original's authority.

  29. 1.29Short StuffJan 2, 2004Rate

    A curious experiment leads to unexpected consequences when a new device causes people to shrink to a fraction of their size, forcing the team to navigate the challenges of their miniature world while searching for a solution.

  30. 1.30AngelJan 5, 2004Rate

    A mysterious and powerful entity known as Angel arrives in Sunnydale, claiming to have a connection to Buffy's past. As the Scooby Gang investigates, they discover Angel's dark history and the dangerous implications of his return. Buffy must decide whether to trust him or see him as a threat.

  31. 1.31FelixJan 9, 2004Rate

    Felix becomes obsessed with building a robot to impress his peers, while Oscar tries to navigate a complicated friendship and deal with his own feelings of inadequacy.

  32. 1.32PoxyJan 11, 2004Rate

    A mysterious outbreak of a strange, contagious rash leads the team to investigate its origins, while also dealing with the personal consequences it has on those affected.

  33. 1.33HunkaHunkaJan 11, 2004Rate

    A mysterious substance known as HunkaHunka is introduced to the Simpson family, leading to unexpected and chaotic consequences. The episode explores the family's reactions as they navigate the bizarre effects of the experimental product.

  34. 1.34SampleJan 11, 2004Rate

    A mysterious sample arrives at the lab, prompting the team to conduct a series of experiments to determine its origin and properties, but its unusual behavior raises concerns about its potential risks.

  35. 1.35Baby-FierJan 12, 2004Rate

    The episode follows a group of characters as they navigate the consequences of a mysterious experiment involving a childlike creature, leading to unexpected emotional and ethical dilemmas.

  36. 1.36Bonnie and ClydeJan 16, 2004Rate

    Two siblings with a complicated past reunite for a new experiment, testing the limits of their bond as they face increasingly dangerous challenges.

  37. 1.37SluggerJan 26, 2004Rate

    The episode follows the team as they attempt to build a robot capable of playing baseball, leading to various challenges and comedic moments as they test its abilities on the field.

  38. 1.38Bad StitchJan 30, 2004Rate

    This episode features the team dealing with a string of mysterious break-ins at local businesses, leading them to investigate a group of art students whose seemingly harmless pranks escalate into a full-blown security crisis.

  39. 1.39DrowsyFeb 28, 2004Rate

    The episode follows a group of participants in a sleep study who begin experiencing strange and unsettling side effects after being administered a new experimental drug designed to enhance rest. As the effects of the drug intensify, the lines between sleep and wakefulness blur, leading to unexpected behavior and tension among the subjects. Researchers struggle to determine whether the reactions are psychological or a result of the drug's unknown properties.

Season 229 episodes · premiered Nov 5, 2004

  1. 2.01SpikeNov 5, 2004Rate

    Spike, a genetically modified human with enhanced abilities, faces a moral dilemma when he discovers the true purpose of his creation. As he navigates a dangerous mission, he must decide whether to trust his creators or embrace his own emerging humanity. The episode explores themes of identity, loyalty, and the ethics of scientific experimentation.

  2. 2.02FrenchfryNov 12, 2004Rate

    A young girl with amnesia and a robotic arm is discovered and brought to the lab for testing, while a new creature escapes from a containment unit, causing chaos among the staff and subjects.

  3. 2.03SwapperNov 19, 2004Rate

    A mysterious new experiment at the lab causes a dangerous side effect—subjects begin swapping bodies with one another, leading to chaos as they struggle to find a way to return to their original forms.

  4. 2.04ShoeDec 10, 2004Rate

    A mysterious entity known only as SHOE is discovered and brought into the lab for testing, but the team soon realizes that it may be more than just a simple object.

  5. 2.05SlickJan 7, 2005Rate

    A mysterious new student arrives at the school with a smooth demeanor and an unusual ability to manipulate others, causing concern among the faculty and unease among the students. As his influence grows, the group must determine whether he is a genuine ally or a dangerous experiment gone rogue.

  6. 2.06SkipFeb 11, 2005Rate

    A mysterious artifact is discovered that has the ability to alter reality, leading the team to confront an alternate version of themselves. As they struggle to contain the experiment, they must decide whether to destroy it or keep it for future use.

  7. 2.07CheckersMar 4, 2005Rate

    A group of contestants compete in a high-stakes game of checkers, where strategy and pressure testing push participants to their limits. As the game progresses, alliances form and tensions rise, revealing unexpected dynamics among the players. The episode culminates in a dramatic final round that determines who will advance.

  8. 2.08PJApr 1, 2005Rate

    A mysterious artifact is discovered that allows one person to experience another's memories, leading to unexpected consequences and ethical dilemmas for the team.

  9. 2.09PlootApr 22, 2005Rate

    A mysterious creature, PLOOT, crash-lands near the town of Ooblar, causing confusion and concern among the residents. As the townspeople try to understand what PLOOT is, they must also decide whether it's a threat or something else entirely. The situation escalates as more questions arise about the being's origins and intentions.

  10. 2.10SnootyMay 13, 2005Rate

    A group of students conduct a social experiment to determine whether kindness or snobbery is more effective in achieving personal goals, leading to unexpected consequences as they navigate the complexities of human behavior and social dynamics.

  11. 2.11RetroMay 20, 2005Rate

    The crew of the S.S. Botany Bay travels back in time to prevent an alien warlord from altering Earth's history, but they face unexpected challenges when their actions begin to have unintended consequences.

  12. 2.12BelleJun 3, 2005Rate

    Dr. Martin Stein and his team conduct a controversial experiment involving a mysterious formula that alters human DNA, leading to unexpected consequences. As the subject of the experiment begins to change, ethical concerns arise. The team must determine whether the experiment can be reversed before it causes irreversible harm.

  13. 2.13MorpholomewJul 1, 2005Rate

    A mysterious artifact causes a strange transformation in a cat, leading to unexpected consequences for the team as they attempt to understand its effects.

  14. 2.14SpatsAug 12, 2005Rate

    A group of friends reunites for a weekend getaway, but tensions rise as old rivalries and new conflicts threaten to derail their plans. As they compete in a series of games, personal grievances come to the surface, testing their friendships and patience. The episode explores themes of jealousy, pride, and the difficulty of maintaining relationships under pressure.

  15. 2.15HecklerAug 22, 2005Rate

    A mysterious artifact causes strange behavior among the crew, leading to a tense investigation and unexpected conflicts aboard the ship.

  16. 2.16Wishy-WashyAug 23, 2005Rate

    A group of students participate in a psychological experiment designed to test the effects of suggestion and group dynamics, but things take an unexpected turn as the participants begin to experience strange and conflicting emotions.

  17. 2.17PhoonAug 24, 2005Rate

    A team of scientists conducts a high-stakes experiment known as PHOON, testing a revolutionary energy source with the potential to change the world. As the experiment progresses, unexpected anomalies begin to occur, raising concerns about its safety and long-term consequences. The episode explores the ethical boundaries of scientific discovery and the unforeseen risks of pushing technological limits.

  18. 2.18BugbyAug 25, 2005Rate

    A mysterious signal leads the team to investigate an abandoned research facility where they encounter a dangerous, insect-like creature known as Bugby, the result of a failed genetic experiment.

  19. 2.19ShushAug 26, 2005Rate

    Lilo accidentally activates Experiment 234, which is designed to eavesdrop on enemy conversations through its tail. After overhearing a partial conversation and mistakenly believing Mertle dislikes her friends, Mertle, in a fit of anger, decides to help capture the experiments for Hamsterviel.

  20. 2.20RufusAug 26, 2005Rate

    Dr. Drakken and Hämsterviel conspire to kidnap Stitch with the goal of mass-producing him to wreak global havoc, prompting Kim Possible and Lilo to launch a rescue mission. Meanwhile, Jumba becomes convinced that a Naked Mole Rat is actually his long-lost Experiment 607.

  21. 2.21LaxJan 16, 2006Rate

    A group of passengers and crew aboard a flight from Los Angeles experience a series of mysterious and unsettling events, leading to a tense investigation into the true nature of the experiment being conducted on board.

  22. 2.22RemmyApr 14, 2006Rate

    On the anniversary of the day Lilo's family was shattered, she tries to cope by taking a nap, but her peace is disrupted when an experiment invades her dreams and turns her nightmare into reality.

  23. 2.23Mrs. Hasagawa's CatsMay 19, 2006Rate

    Lilo and Stitch discover that Mrs. Hasagawa's many cats are actually alien experiments.

  24. 2.24AceMay 19, 2006Rate

    Jumba faces the threat of losing his membership in the Evil Genius Organization and must prove his experiments remain evil. When Experiment 262 is activated, the experiment computer reveals it has no evil function, complicating Jumba's efforts.

  25. 2.25GlitchJun 23, 2006Rate

    Jumba installs an automated system to manage the house, but Experiment 223 accidentally enters the computer, causing chaos. Lilo and Stitch must find a way to restore order before the situation spirals out of control.

  26. 2.26WoopsJun 23, 2006Rate

    Gantu sends an unactivated experiment pod to Hamsterveil while Pleakley competes in a domino tournament. Meanwhile, the experiment, Woops, begins to cause unexpected trouble.

  27. 2.27SnafuJun 23, 2006Rate

    After escaping from Gantu's ship, Nosy expresses frustration to Lilo about being abandoned with the other experiments. Motivated by guilt, Lilo decides to rescue them, particularly Angel. However, her mission is complicated by Snafu, whose chaotic actions threaten to derail her plans.

  28. 2.28LinkJul 29, 2006Rate

    A mysterious experiment numbered 251 is discovered, prompting the team to investigate its origins and potential dangers. As they delve deeper, they uncover unexpected connections to past events. The experiment's true purpose and implications remain unclear.

  29. 2.29Leroy & StitchRate

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